![]() ![]() There will be a greater skill differentiation for the players who are able to keep a consistent hit rate in the new environment and a greater portion of your survivability will be coming from your ability to dodge because of the lowered health. ![]() With movement being a greater factor in how you can position, juking and mind games will be more impactful and less dependent on cooldowns. This will increase the speed and volatility of the game all around. On a case-by-case basis, we’ll also be adjusting the area-of-effect sizes and timings to ensure a similar hit rate for abilities that need it. These are all problems that we want to tackle – so, let’s dive into the solution.Īlong with movement speed increases across the board, the health of all our Champions is being lowered. ![]() We’ve heard your feedback on topics such as cooldown dependency, difficulty in juking and dodging, and the overall slow feel of moving around in Battlerite.
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